The time is shortly after the year 2100, the location is the first world. Massive megacorporations dominate the economic landscape and incredible advances in technology make the most miraculous things possible, from genetic modification to medical nanotechnology and microfusion power generators. But the most earth-shaking development of the 21st century is one we’re just beginning to see the ramifications of: As the 22nd century enters its second decade, the inner and outer realities of SlipSpace are opening up to human exploration.
The Slip Capacitor, based on the groundbreaking work of Zayim Diaspora, is an amazing device that allows travel to other dimensions in vehicles known as Slipships.
The bold explorers who pilot these vehicles face a multiverse of physical and psychological dangers to bring back priceless knowledge and powerful artifacts from far-flung dimensions and other realities.
They’re called DayTrippers, and you’re one of them.
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Armed with the taped copy of Reggie's prophetic dream, the team gets off the vactrain in Sacramento and scrambles for a safe location from which to plan their next move. Unfortunately they're about to learn it was a bad idea to let Reggie take that comanapricil...
The team regroups and heals up while hiding out in Dr Mei's makeshift hospital, and Trae finds some interesting data in the Yellow Sunshine loot boxes.
Nash and Reggie intimidate their captured would-be assassin until he coughs up the address of his team leader: it's the Derova warehouse headquarters of the "Yellow Sunshine" - a gang that has been paid and equipped by Somnambula Inc. They decide to strike while the iron is hot, and head into the city. Infiltrating the gang's territory will be easy in Jackson's van; it's getting out alive that's gonna be hard.
After a short wait in the woods, Reggie and Trae are met by a retrieval team with extreme prejudice. Heavily armed and equipped with a variety of drones, the Somnambula mercs give them the fight of their life while Nash races to get to the scene.
Reggie experiences some more reality-bending dreams as Deck finds he has been locked out of all his klatch networks. Left out in the cold. Decklan Leila is officially dead. But that turns out to be the least of his problems, as it seems the folks at Somnambula have decided they want him dead for real.
Nash holds down the show while Scilla deals with family issues, and Deck surprises the team with his "mission" to retrieve Reggie's dreams from Somnambula Inc.
Returning to Earth with Charlie, an unexpected cat-man stowaway from Unaris B, the crew discovers things are... not quite right.
The team returns to shoot an episode of Scilla Sardacian's show on the weird planet of the Chingsi, with special guests Jacko Bonno and The Helvetica; a popular neuro-erotic dance band.
Nash, Reggie and Decklan continue their bizarre encounter with the Chingzi.