The World of DayTrippers

The time is shortly after the year 2100, the location is the first world. Massive megacorporations dominate the economic landscape and incredible advances in technology make the most miraculous things possible, from genetic modification to medical nanotechnology and microfusion power generators. But the most earth-shaking development of the 21st century is one we’re just beginning to see the ramifications of: As the 22nd century enters its second decade, the inner and outer realities of SlipSpace are opening up to human exploration.

The Slip Capacitor, based on the groundbreaking work of Zayim Diaspora, is an amazing device that allows travel to other dimensions in vehicles known as Slipships.

The bold explorers who pilot these vehicles face a multiverse of physical and psychological dangers to bring back priceless knowledge and powerful artifacts from far-flung dimensions and other realities.

They’re called DayTrippers, and you’re one of them.

Review of DayTrippers by Jaye Foster

Jaye Foster of 6d6 fame has written a well-thought-out and detailed review of DayTrippers - both the Core Rules book and the GameMasters Guide. Jaye is no newcomer to game design himself, and his breakdown of the game's mechanical and thematic elements is pretty spot-on. If you're curious about running a game of DayTrippers, this is a good review to give you a handle on how it all fits together.

The New DayTrippers Patreon

Help Support DayTrippers!

As you may know, I don't do Kickstarters (because it feels like holding my work for ransom), but that doesn't mean I don't need your help. Crowdfunding via Patreon allows everyone to get involved in producing more of what we love. So now you can help immanentize the incursion of tomorrow's hoary multiverse into our own bubble reality by contributing directly to the development of the DayTrippers line.

Brie Sheldon interviews DayTrippers author Tod Foley

Curious about DayTrippers? Check out the interview on Brie Sheldon's Thoughty.com site. Brie asks game designer Tod Foley "Five Or So Questions" about the game's origins, intentions, playstyle and other interesting specifics for the interweb audience!

Black Hole Run

The PCs travel to the survey station Perdurabo: a mobile space laboratory in orbit around a stellar black hole. Their mission is to perform a series of temporal resistance experiments just outside the Event Horizon – a dangerously near approach that has never been attempted.

BLACK HOLE RUN is a DayTrippers adventure module for 2-6 players. Rich in SF tropes and interstellar curiosities, this future science adventure will test your players' tactical and problem-solving skills in a dangerous and chaotic environment.

Mark Knights reviews "Golden Age Adventures"

Mark Knights of Games-Onboard.com has reviewed DayTrippers Golden Age Adventures (which is now available in PDF format at the aforementioned Games-Onboard.com).

I can’t recommend this book any more highly. if you run DayTrippers, brilliant! If you do not but you do run a sci-fi exploration game – get it. Get it now.

Traditional Gaming and Emergent Narrative: A Review of "Golden Age Adventures"

The mysterious Abstract Machine has written a thought-provoking review of Golden Age Adventures. It's actually more of an expository essay on the nature of shared emergent narrative under different playstyles, and how this may be approached in DayTrippers. Storygame or Trad? Or right up the middle? Season to your own tastes!

"These are tools that enable you to run the game however you like. That’s not a threat, it’s a promise."

Golden Age Adventures

GOLDEN AGE ADVENTURES is an anthology of 16 roleplaying adventures based on "Golden Age" stories by well-known science fiction writers of the 1930s-50s. Each adventure comes with three scenarios, allowing them to be easily dropped in to any science fiction roleplaying campaign. As with all DayTrippers products, conversion tables are provided for use with other game systems, including d20 and "Powered by the Apocalypse" systems.

The World of DayTrippers

The time is shortly after the year 2100, the location is the first world. Massive megacorporations dominate the economic landscape and incredible advances in technology make the most miraculous things possible, from genetic modification to medical nanotechnology and microfusion power generators. But the most earth-shaking development of the 21st century is one we’re just beginning to see the ramifications of: As the 22nd century enters its second decade, the inner and outer realities of SlipSpace are opening up to human exploration.

The Slip Capacitor, based on the groundbreaking work of Zayim Diaspora, is an amazing device that allows travel to other dimensions in vehicles known as Slipships.

The bold explorers who pilot these vehicles face a multiverse of physical and psychological dangers to bring back priceless knowledge and powerful artifacts from far-flung dimensions and other realities.

They’re called DayTrippers, and you’re one of them.

Review of DayTrippers by Jaye Foster

Jaye Foster of 6d6 fame has written a well-thought-out and detailed review of DayTrippers - both the Core Rules book and the GameMasters Guide. Jaye is no newcomer to game design himself, and his breakdown of the game's mechanical and thematic elements is pretty spot-on. If you're curious about running a game of DayTrippers, this is a good review to give you a handle on how it all fits together.

The New DayTrippers Patreon

Help Support DayTrippers!

As you may know, I don't do Kickstarters (because it feels like holding my work for ransom), but that doesn't mean I don't need your help. Crowdfunding via Patreon allows everyone to get involved in producing more of what we love. So now you can help immanentize the incursion of tomorrow's hoary multiverse into our own bubble reality by contributing directly to the development of the DayTrippers line.

Black Hole Run

The PCs travel to the survey station Perdurabo: a mobile space laboratory in orbit around a stellar black hole. Their mission is to perform a series of temporal resistance experiments just outside the Event Horizon – a dangerously near approach that has never been attempted.

BLACK HOLE RUN is a DayTrippers adventure module for 2-6 players. Rich in SF tropes and interstellar curiosities, this future science adventure will test your players' tactical and problem-solving skills in a dangerous and chaotic environment.

Mark Knights reviews "Golden Age Adventures"

Mark Knights of Games-Onboard.com has reviewed DayTrippers Golden Age Adventures (which is now available in PDF format at the aforementioned Games-Onboard.com).

I can’t recommend this book any more highly. if you run DayTrippers, brilliant! If you do not but you do run a sci-fi exploration game – get it. Get it now.

Traditional Gaming and Emergent Narrative: A Review of "Golden Age Adventures"

The mysterious Abstract Machine has written a thought-provoking review of Golden Age Adventures. It's actually more of an expository essay on the nature of shared emergent narrative under different playstyles, and how this may be approached in DayTrippers. Storygame or Trad? Or right up the middle? Season to your own tastes!

"These are tools that enable you to run the game however you like. That’s not a threat, it’s a promise."

Golden Age Adventures

GOLDEN AGE ADVENTURES is an anthology of 16 roleplaying adventures based on "Golden Age" stories by well-known science fiction writers of the 1930s-50s. Each adventure comes with three scenarios, allowing them to be easily dropped in to any science fiction roleplaying campaign. As with all DayTrippers products, conversion tables are provided for use with other game systems, including d20 and "Powered by the Apocalypse" systems.

Why DayTrippers Has No Setting

You may have noticed that DayTrippers has no Setting and no Timeline, only a handful of important companies and a list of optional Tech Advances for the GM to choose from. Admittedly, this is an unusual approach to the exposition of a campaign world.

It is typical for Players to expect something like "The History and Atlas of the Home World", but I refuse to write such a thing. I paint DT's Home-Earth only ironically, and with the slightest touch of the brush. Why? Several reasons...

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