The World of DayTrippers

The time is shortly after the year 2100, the location is the first world. Massive megacorporations dominate the economic landscape and incredible advances in technology make the most miraculous things possible, from genetic modification to medical nanotechnology and microfusion power generators. But the most earth-shaking development of the 21st century is one we’re just beginning to see the ramifications of: As the 22nd century enters its second decade, the inner and outer realities of SlipSpace are opening up to human exploration.

The Slip Capacitor, based on the groundbreaking work of Zayim Diaspora, is an amazing device that allows travel to other dimensions in vehicles known as Slipships.

The bold explorers who pilot these vehicles face a multiverse of physical and psychological dangers to bring back priceless knowledge and powerful artifacts from far-flung dimensions and other realities.

They’re called DayTrippers, and you’re one of them.

Online Character Building Form

Character Building Time!

These dynamic tables follow the same rules presented in the DayTrippers Core Rules book. Building your own DayTripper has never been easier!

Legends of Tabletop AP 18 - "The Misty Planet" (part 3)

What did X Investments know about this place? Nash and Reggie explore the surrounding forest, encounter some weirdly-familiar "Mimics", and wrap up loose ends in this final segment of "The Misty Planet."

Timeline of Ancient Civilizations

The attached timeline covers Time Period 9 in the DayTrippers GameMaster Guide. This is the time of Ancient Civilizations.

Click here to download.

One-Shot with the MFGcast

A star-sized monster headed toward Earth, intent on destroying all humans? What have these hippies been smoking? Enjoy this headfucking one-shot game of DayTrippers on the MFGcast podcast, starring Kurt Aumueller as Georg, and John Haremza (Legends of Tabletop) as Caleb.

Online SlipShip Construction Form

Time to create some SlipShips!

These dynamic tables follow the same rules presented in the DayTrippers Core Rules book. Building your own multiversal exploration vessel has never been easier!

Legends of Tabletop AP 17 - "The Misty Planet" (part 2)

Things get weirder on Drir as Nash and Reggie try to piece together what Dr. Mentaka was doing on the misty planet... and what happened to his crew.

Legends of Tabletop AP 16 - "The Misty Planet" (part 1)

Nash and Reggie are hired by X Investments to investigate the disappearance of a scientific expedition to Drir, a mysterious uncharted planet wrapped in layers of poisonous and corrosive mists.

The World of DayTrippers

The time is shortly after the year 2100, the location is the first world. Massive megacorporations dominate the economic landscape and incredible advances in technology make the most miraculous things possible, from genetic modification to medical nanotechnology and microfusion power generators. But the most earth-shaking development of the 21st century is one we’re just beginning to see the ramifications of: As the 22nd century enters its second decade, the inner and outer realities of SlipSpace are opening up to human exploration.

The Slip Capacitor, based on the groundbreaking work of Zayim Diaspora, is an amazing device that allows travel to other dimensions in vehicles known as Slipships.

The bold explorers who pilot these vehicles face a multiverse of physical and psychological dangers to bring back priceless knowledge and powerful artifacts from far-flung dimensions and other realities.

They’re called DayTrippers, and you’re one of them.

Legends of Tabletop AP 15 - "The Unbearable Lightness of Xenobiology"

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Scilla Sardacian convinces DarkMatter to send Nash and Reggie to the planet Caladena, where she hopes to shoot an episode of her stalkshow "Follow My Ass." The mission gets off to a bumpy start right away, when they discover that the Caladena project is backed by X Investments, and this puts them face-to-face with their old rival, Red Hanfast.

Legends of Tabletop AP 14 - "Home Again, Home Again"

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Back on Home-Earth after three weeks on Inra, Nash and Reggie deal with the repercussions of the adventure, including a non-plussed boss (Bento Hajir), a spoiled client (Scilla Sardacian), and a wildcard pilot who's hired to help them retrieve their ship The Marduk. (Gameplay starts at 4:09)

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