The time is shortly after the year 2100, the location is the first world. Massive megacorporations dominate the economic landscape and incredible advances in technology make the most miraculous things possible, from genetic modification to medical nanotechnology and microfusion power generators. But the most earth-shaking development of the 21st century is one we’re just beginning to see the ramifications of: As the 22nd century enters its second decade, the inner and outer realities of SlipSpace are opening up to human exploration.
The Slip Capacitor, based on the groundbreaking work of Zayim Diaspora, is an amazing device that allows travel to other dimensions in vehicles known as Slipships.
The bold explorers who pilot these vehicles face a multiverse of physical and psychological dangers to bring back priceless knowledge and powerful artifacts from far-flung dimensions and other realities.
They’re called DayTrippers, and you’re one of them.
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Nash, Reggie and Decklan make up their minds to leave DarkMatter, and embark on a new direction in their DayTripping careers.
To break down the stories in "Golden Age Adventures" I came up with a method I call "Plotfields" - and this method will be included in the 2nd edition of the DayTrippers GameMasters Guide.
A Plotfield is essentially an object-oriented breakdown of all characters, locations and objects in an emergent storyspace, arranged in such a way as to superimpose a relationship map on top of an abstract geographical representation of that space.
A new PC "Decklan Leila" (Jesse Pyne) is introduced in the premiere episode of season 3. As the year draws to a close, Julio's departure and the loss of the Marduk have taken their toll on Bento's confidence. Is the future of the SlipSpace division at risk?
Having successfully returned from the Multiversal Chao, Nash, Reggie, Scilla and Steve-o discover that they've unwittingly brought back an unwanted stowaway - a blob-like creature called the Hlorg - which has the ability to ingest anything and seems completely impervious to all weaponry. Meanwhile, Chip Parson has been dreaming the same thing, and his dreams have not gone unobserved.
An emergency transmission from Scilla's ship "The Orbgasm" beckons Nash and Reggie into the shifting madness of the Multiversal Chao, where they must attempt a valiant rescue - without losing their minds.
Nash and Reggie agree to return to Drir as part of Bento's contingency plan: If they succeed in bringing back a Mimic - or even sample of Mimic tissue - then X Investments will agree to blacklist the planet, preventing anyone else from ever traveling here.
Nash and Reggie return to Home-Earth, enjoy a bit of downtime, and catch up with the crew. Bento moves forward on legal proceedings with X Investments, in an attempt to blacklist the planet Drir from the Big Model of the metaverse.
What did X Investments know about this place? Nash and Reggie explore the surrounding forest, encounter some weirdly-familiar "Mimics", and wrap up loose ends in this final segment of "The Misty Planet."