The World of DayTrippers

The time is shortly after the year 2100, the location is the first world. Massive megacorporations dominate the economic landscape and incredible advances in technology make the most miraculous things possible, from genetic modification to medical nanotechnology and microfusion power generators. But the most earth-shaking development of the 21st century is one we’re just beginning to see the ramifications of: As the 22nd century enters its second decade, the inner and outer realities of SlipSpace are opening up to human exploration.

The Slip Capacitor, based on the groundbreaking work of Zayim Diaspora, is an amazing device that allows travel to other dimensions in vehicles known as Slipships.

The bold explorers who pilot these vehicles face a multiverse of physical and psychological dangers to bring back priceless knowledge and powerful artifacts from far-flung dimensions and other realities.

They’re called DayTrippers, and you’re one of them.

Legends of Tabletop AP 9 - "Birthday Bash"

After a session of collaborative setup, we enter a Dream World where the world-famous Scilla Sardacian is throwing her own birthday party. DarkMatter has been hired to provide security for her and her guests, which means that Nash and Reggie, along with their team, will be babysitting a group of spoiled celebrities. The party takes place on the planet Paralaxus, where we also encounter the rival DayTripping firm of Hanfast Security.

GameMasters Guide Hits Silver

The DayTrippers GameMasters Guide has reached SILVER BEST SELLER status on DrivethruRPG. Woot! Thanks to all you DayTrippers out there!
(PS - It's also on sale through March 11th for the GM's Day Special)
#DayTrippers #BestSeller #KeepYourEyesOnIt

DayTrippers GameMasters Guide
http://www.drivethrurpg.com/product/149053/DayTrippers-GameMasters-Guide

Serial Sessions in DayTrippers

The DayTrippers RPG is designed for episodic, surreal science fiction play. The GM's job over the course of a session involves tracking time and modulating tension in order to produce "short stories" or "TV episodes" with their own internally-satisfying narrative arcs: beginnings, middles, and ends. And usually this is exactly what you get: a free-wheeling "monster of the week" campaign (except it's more like "alien planet or otherworldly dimension of the week"), consisting of fairly self-contained adventure episodes.

But not always.

Legends of Tabletop AP 8 - "There's No Going Back"

Nash and Reggie are given yet another set of identities as they meet their new teammates at DarkMatter Inc. Unfortunately Bento has decided not to help any further, and our heroes have to take things into their own hands under cover of night.

Zayim Diaspora - The First DayTripper

Excerpted from the DayTrippers Core Rules, I bring you the story of Zayim Diaspora: the first DayTripper.

Legends of Tabletop AP 7 - "Press Junket"

While Chip undergoes detox at Diaspora Ranch, Nash and Reggie (under their new identities) meet with the guys from DarkMatter Inc to discuss their situation, and a plan is put together to get inside Somnambula Inc's headquarters, where they suspect Suzie is being held captive.

Golden Age Adventures

SIXTEEN SCIENCE FICTION SETTINGS FOR YOUR CAMPAIGN!

The World of DayTrippers

The time is shortly after the year 2100, the location is the first world. Massive megacorporations dominate the economic landscape and incredible advances in technology make the most miraculous things possible, from genetic modification to medical nanotechnology and microfusion power generators. But the most earth-shaking development of the 21st century is one we’re just beginning to see the ramifications of: As the 22nd century enters its second decade, the inner and outer realities of SlipSpace are opening up to human exploration.

The Slip Capacitor, based on the groundbreaking work of Zayim Diaspora, is an amazing device that allows travel to other dimensions in vehicles known as Slipships.

The bold explorers who pilot these vehicles face a multiverse of physical and psychological dangers to bring back priceless knowledge and powerful artifacts from far-flung dimensions and other realities.

They’re called DayTrippers, and you’re one of them.

Legends of Tabletop AP 9 - "Birthday Bash"

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After a session of collaborative setup, we enter a Dream World where the world-famous Scilla Sardacian is throwing her own birthday party. DarkMatter has been hired to provide security for her and her guests, which means that Nash and Reggie, along with their team, will be babysitting a group of spoiled celebrities. The party takes place on the planet Paralaxus, where we also encounter the rival DayTripping firm of Hanfast Security.

GameMasters Guide Hits Silver

The DayTrippers GameMasters Guide has reached SILVER BEST SELLER status on DrivethruRPG. Woot! Thanks to all you DayTrippers out there!
(PS - It's also on sale through March 11th for the GM's Day Special)
#DayTrippers #BestSeller #KeepYourEyesOnIt

DayTrippers GameMasters Guide
http://www.drivethrurpg.com/product/149053/DayTrippers-GameMasters-Guide

Serial Sessions in DayTrippers

The DayTrippers RPG is designed for episodic, surreal science fiction play. The GM's job over the course of a session involves tracking time and modulating tension in order to produce "short stories" or "TV episodes" with their own internally-satisfying narrative arcs: beginnings, middles, and ends. And usually this is exactly what you get: a free-wheeling "monster of the week" campaign (except it's more like "alien planet or otherworldly dimension of the week"), consisting of fairly self-contained adventure episodes.

But not always.

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