Legends of Tabletop AP 16 - "The Misty Planet" (part 1)

Nash and Reggie are hired by X Investments to investigate the disappearance of a scientific expedition to Drir, a mysterious uncharted planet wrapped in layers of poisonous and corrosive mists.

Legends of Tabletop AP 15 - "The Unbearable Lightness of Xenobiology"

Scilla Sardacian convinces DarkMatter to send Nash and Reggie to the planet Caladena, where she hopes to shoot an episode of her stalkshow "Follow My Ass." The mission gets off to a bumpy start right away, when they discover that the Caladena project is backed by X Investments, and this puts them face-to-face with their old rival, Red Hanfast.

Legends of Tabletop AP 14 - "Home Again, Home Again"

Back on Home-Earth after three weeks on Inra, Nash and Reggie deal with the repercussions of the adventure, including a non-plussed boss (Bento Hajir), a spoiled client (Scilla Sardacian), and a wildcard pilot who's hired to help them retrieve their ship The Marduk. (Gameplay starts at 4:09)

Legends of Tabletop AP 13 - "A Fistful of Orchids (part 4)"

Stranded on Inra after having all their ship's power siphoned off by Mark Forepaugh, Nash, Reggie, Duke and Tom wait for their rescue team to arrive. Nash and Reggie take off to scout the island, and explore the mysterious skytube atop the Mountains of Perdition.

Legends of Tabletop AP 12 - "A Fistful of Orchids (part 3)"

After making a trade with an indigenous Oufa tribe, Nash, Reggie and the Loose Guns head southward through the hostile jungles of Inra, hoping to make it back within ten days. They have left young Annelle in the Oufa den, where she plans to make a study of the native language and culture, and they promise to return for her as soon as possible.

Legends of Tabletop AP 11 - "A Fistful of Orchids (part 2)"

Seeking Inranian Orchids for their wealthy client, Nash, Reggie and the rest of the Loose Guns continue their hexcrawl on the planet Inra, where inclement weather, hostile predators, and rival orchid-seeking DayTrippers make things... difficult. We pick up the story just as Reggie's mind is being assaulted by the hypnotic sound of the approaching HOOM...

Bogg

BOGG is now available in PDF format: The latest system-agnostic setting for science fiction RPGs from As If Productions.

http://www.rpgnow.com/product/244325/Bogg
http://www.drivethrurpg.com/product/244325/Bogg

A far-flung world for your science fiction or alternity roleplaying sessions, suitable for one-shot adventures or extended campaigns.

Legends of Tabletop AP 10 - "A Fistful of Orchids (part 1)"

One of the hottest in-vogue items this year is the Inranian Orchid, a large and beautiful flower from a deadly planet on the other side of our galaxy. When the world-famous hamloaf heiress Scylla Sardacian requests a shipment of these flowers (as many as she can get, for conspicuous consumption), Bento begrudgingly hands the assignment to Nash. Then we're off to a hexcrawl on the planet Inra, where our heroes face a harrowing combination of inclement weather, hostile predators, and rival orchid-seeking DayTrippers.

Legends of Tabletop AP 14 - "Home Again, Home Again"

Forums: 

Back on Home-Earth after three weeks on Inra, Nash and Reggie deal with the repercussions of the adventure, including a non-plussed boss (Bento Hajir), a spoiled client (Scilla Sardacian), and a wildcard pilot who's hired to help them retrieve their ship The Marduk. (Gameplay starts at 4:09)

Legends of Tabletop AP 13 - "A Fistful of Orchids (part 4)"

Forums: 

Stranded on Inra after having all their ship's power siphoned off by Mark Forepaugh, Nash, Reggie, Duke and Tom wait for their rescue team to arrive. Nash and Reggie take off to scout the island, and explore the mysterious skytube atop the Mountains of Perdition.

Legends of Tabletop AP 12 - "A Fistful of Orchids (part 3)"

Forums: 

After making a trade with an indigenous Oufa tribe, Nash, Reggie and the Loose Guns head southward through the hostile jungles of Inra, hoping to make it back within ten days. They have left young Annelle in the Oufa den, where she plans to make a study of the native language and culture, and they promise to return for her as soon as possible.

Legends of Tabletop AP 11 - "A Fistful of Orchids (part 2)"

Forums: 

Seeking Inranian Orchids for their wealthy client, Nash, Reggie and the rest of the Loose Guns continue their hexcrawl on the planet Inra, where inclement weather, hostile predators, and rival orchid-seeking DayTrippers make things... difficult. We pick up the story just as Reggie's mind is being assaulted by the hypnotic sound of the approaching HOOM...

Legends of Tabletop AP 10 - "A Fistful of Orchids (part 1)"

Forums: 

One of the hottest in-vogue items this year is the Inranian Orchid, a large and beautiful flower from a deadly planet on the other side of our galaxy. When the world-famous hamloaf heiress Scylla Sardacian requests a shipment of these flowers (as many as she can get, for conspicuous consumption), Bento begrudgingly hands the assignment to Nash. Then we're off to a hexcrawl on the planet Inra, where our heroes face a harrowing combination of inclement weather, hostile predators, and rival orchid-seeking DayTrippers.

Legends of Tabletop AP 9 - "Birthday Bash"

Forums: 

After a session of collaborative setup, we enter a Dream World where the world-famous Scylla Sardacian is throwing her own birthday party. DarkMatter has been hired to provide security for her and her guests, which means that Nash and Reggie, along with their team, will be babysitting a group of spoiled celebrities. The party takes place on the planet Paralaxus, where we also encounter the rival DayTripping firm of Hanfast Security.

GameMasters Guide Hits Silver

The DayTrippers GameMasters Guide has reached SILVER BEST SELLER status on DrivethruRPG. Woot! Thanks to all you DayTrippers out there!
(PS - It's also on sale through March 11th for the GM's Day Special)
#DayTrippers #BestSeller #KeepYourEyesOnIt

DayTrippers GameMasters Guide
http://www.drivethrurpg.com/product/149053/DayTrippers-GameMasters-Guide

Serial Sessions in DayTrippers

The DayTrippers RPG is designed for episodic, surreal science fiction play. The GM's job over the course of a session involves tracking time and modulating tension in order to produce "short stories" or "TV episodes" with their own internally-satisfying narrative arcs: beginnings, middles, and ends. And usually this is exactly what you get: a free-wheeling "monster of the week" campaign (except it's more like "alien planet or otherworldly dimension of the week"), consisting of fairly self-contained adventure episodes.

But not always.

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