Review of DayTrippers by Jaye Foster

Jaye Foster of 6d6 fame has written a well-thought-out and detailed review of DayTrippers - both the Core Rules book and the GameMasters Guide. Jaye is no newcomer to game design himself, and his breakdown of the game's mechanical and thematic elements is pretty spot-on. If you're curious about running a game of DayTrippers, this is a good review to give you a handle on how it all fits together.

The New DayTrippers Patreon

Help Support DayTrippers!

As you may know, I don't do Kickstarters (because it feels like holding my work for ransom), but that doesn't mean I don't need your help. Crowdfunding via Patreon allows everyone to get involved in producing more of what we love. So now you can help immanentize the incursion of tomorrow's hoary multiverse into our own bubble reality by contributing directly to the development of the DayTrippers line.

Brie Sheldon interviews DayTrippers author Tod Foley

Curious about DayTrippers? Check out the interview on Brie Sheldon's Thoughty.com site. Brie asks game designer Tod Foley "Five Or So Questions" about the game's origins, intentions, playstyle and other interesting specifics for the interweb audience!

Black Hole Run

The PCs travel to the survey station Perdurabo: a mobile space laboratory in orbit around a stellar black hole. Their mission is to perform a series of temporal resistance experiments just outside the Event Horizon – a dangerously near approach that has never been attempted.

BLACK HOLE RUN is a DayTrippers adventure module for 2-6 players. Rich in SF tropes and interstellar curiosities, this future science adventure will test your players' tactical and problem-solving skills in a dangerous and chaotic environment.

Mark Knights reviews "Golden Age Adventures"

Mark Knights of Games-Onboard.com has reviewed DayTrippers Golden Age Adventures (which is now available in PDF format at the aforementioned Games-Onboard.com).

I can’t recommend this book any more highly. if you run DayTrippers, brilliant! If you do not but you do run a sci-fi exploration game – get it. Get it now.

Traditional Gaming and Emergent Narrative: A Review of "Golden Age Adventures"

The mysterious Abstract Machine has written a thought-provoking review of Golden Age Adventures. It's actually more of an expository essay on the nature of shared emergent narrative under different playstyles, and how this may be approached in DayTrippers. Storygame or Trad? Or right up the middle? Season to your own tastes!

"These are tools that enable you to run the game however you like. That’s not a threat, it’s a promise."

Why DayTrippers Has No Setting

You may have noticed that DayTrippers has no Setting and no Timeline, only a handful of important companies and a list of optional Tech Advances for the GM to choose from. Admittedly, this is an unusual approach to the exposition of a campaign world.

It is typical for Players to expect something like "The History and Atlas of the Home World", but I refuse to write such a thing. I paint DT's Home-Earth only ironically, and with the slightest touch of the brush. Why? Several reasons...

DayTrippers GameMasters Guide reviewed at FollowMeAndDie

Here's the latest review of the DayTrippers GameMasters Guide, written by Larry Hamilton of FollowMeAndDie.com ... He says "I’d buy this just for the generators." IKR? :-) Everybody loves the generators!

Full review here.

Mark Knights reviews "Golden Age Adventures"

Mark Knights of Games-Onboard.com has reviewed DayTrippers Golden Age Adventures (which is now available in PDF format at the aforementioned Games-Onboard.com).

I can’t recommend this book any more highly. if you run DayTrippers, brilliant! If you do not but you do run a sci-fi exploration game – get it. Get it now.

Traditional Gaming and Emergent Narrative: A Review of "Golden Age Adventures"

The mysterious Abstract Machine has written a thought-provoking review of Golden Age Adventures. It's actually more of an expository essay on the nature of shared emergent narrative under different playstyles, and how this may be approached in DayTrippers. Storygame or Trad? Or right up the middle? Season to your own tastes!

"These are tools that enable you to run the game however you like. That’s not a threat, it’s a promise."

Why DayTrippers Has No Setting

You may have noticed that DayTrippers has no Setting and no Timeline, only a handful of important companies and a list of optional Tech Advances for the GM to choose from. Admittedly, this is an unusual approach to the exposition of a campaign world.

It is typical for Players to expect something like "The History and Atlas of the Home World", but I refuse to write such a thing. I paint DT's Home-Earth only ironically, and with the slightest touch of the brush. Why? Several reasons...

DayTrippers Core Rules Reviewed at FollowMeAndDie

Larry Hamilton has written the most thorough summary of the DayTrippers core rules I've yet seen, over at followmeanddie.com If you're curious what you'll find within the pages of the core book, Larry's got you covered. His review of the DT Planet Generator last year got my attention, and I recently sent him the Core Rules to see what he thought. His full review is here.

DayTrippers Core Rules Reviewed by RPGPundit

The RPG Pundit has written part 1 of his review of DayTrippers. His first review covers the 44-page DayTrippers Core Rules book (which is the "BRP" of the system).

In general he does a good job of identifying the game's basic mechanics, which is helpful for the curious. As for his critical judgments, here are my take-aways...

Converting from Traveller

Although both systems are d6-based and involve traveling to distant planets in high-tech ships, the mechanical differences between Traveller and DayTrippers are rather significant. Because DT uses a sliding number of d6s to determine the based number rolled for action resolutions, the odds of success are substantially different between the two games. This required some adjusting :-)

DayTrippers GameMasters Guide - Review by Keith Mageau

Keith Mageau has written an in-depth review of the DayTrippers GameMasters Guide on the RollingBoxcars blog. He dives in and summarizes the main contents of each section of the book, letting you know what you will find there, which I think is very useful for any prospective Player or GM when considering a new system.

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