Leap into the Golden Age - Leap Day 2016

Ladies and gentlemen - we have a target launchdate!

DayTrippers Golden Age Adventures hits online stores in PDF format on Feb 29th, with the print edition following soon thereafter.

Converting from Traveller

Although both systems are d6-based and involve traveling to distant planets in high-tech ships, the mechanical differences between Traveller and DayTrippers are rather significant. Because DT uses a sliding number of d6s to determine the based number rolled for action resolutions, the odds of success are substantially different between the two games. This required some adjusting :-)

DayTrippers GameMasters Guide - Review by Keith Mageau

Keith Mageau has written an in-depth review of the DayTrippers GameMasters Guide on the RollingBoxcars blog. He dives in and summarizes the main contents of each section of the book, letting you know what you will find there, which I think is very useful for any prospective Player or GM when considering a new system.

Coming in 2016: Golden Age Adventures

COMING IN 2016...

DayTrippers - Live Game 12 Dec 2015

On 12 Dec, Tod Foley ran an exhibition game of DayTrippers for the Rolling Boxcars blog, authored by Keith Mageau. In this 3+ hour game, characters played by Keith Mageau, Tesla Ranger and Lloyd Gyan risked their fictional lives, appearing in the top-rated surreality show of 2115: HyperSurvive!
Here's the video.

DayTrippers Core Rules - the RollingBoxcars Review

Keith Mageau has written a detailed review of the DayTrippers Core Rules over at RollingBoxcars.com. He says the game "drips and oozes sci-fi" and that it "leaves lots of room for creative storytelling and character development". Check out the rest of the review here.

The DayTrippers GameMasters Guide - a review by David Guyll

David Guyll, co-creator of A Sundered World, has written a review of the DayTrippers GameMasters Guide on his blog, Points of Light. He and co-author Melissa Fisher do seem to be quite pleased with the Generators and narrative structure systems.

Framework Discussion on Misdirected Mark

In the Nov 4 Misdirected Mark podcast, Phil and Chris talked about adventure frameworks and gave a nod to the DayTrippers Core Rules. Sounds like they were impressed with the shared mission design rules, and they also talked a bit about the scenario framework in the collab/narr version of the game. I can't wait until they read the DayTrippers GameMasters Guide and blow their misdirected minds! Mwahaha! http://misdirectedmark.com/mmp180-frameworks/

Framework Discussion on Misdirected Mark

In the Nov 4 Misdirected Mark podcast, Phil and Chris talked about adventure frameworks and gave a nod to the DayTrippers Core Rules. Sounds like they were impressed with the shared mission design rules, and they also talked a bit about the scenario framework in the collab/narr version of the game. I can't wait until they read the DayTrippers GameMasters Guide and blow their misdirected minds! Mwahaha! http://misdirectedmark.com/mmp180-frameworks/

DayTrippers Q&A on RPGNet

The DayTrippers Q&A session on #RPGNET is over, and we have the transcript for anyone who missed it right here: https://gmshoe.wordpress.com/2015/11/05/qa-tod-foley-daytrippers/ If you're curious about DayTrippers or want to know what else is in the pipeline from As If Productions, check it out. Thanks to Dan Davenport for setting up this event - it was a blast!

Legends of Tabletop Interview

On October 21st, DayTrippers designer/author Tod Foley (that's me!) was the guest on the Legends of Tabletop podcast. The conversation included some of the "hybrid" techniques used in the game, including the YES/NO/AND/BUT action resolution system, progressive character generation, and the stance of the DayTrippers GM midway between trad and narrativism.

DayTrippers Core Rules - RPGKnights Review

Mark Knights of RPGKnights.com and Games-OnBoard.com has written a review of the DayTrippers Core Rules book, which can be found in his online store. After a little personal conversation in which I asked him for his opinions on the game's reputation for being "intellectual", he was kind enough to write his thoughts down and post them on his blog. Here's an excerpt:

Surreal Games, Beyond Words

Over at A Kingdom Is, Abstract Machine has written a poetic and evocative freeform essay on the influence of Nørwegian Style, and the unique feel of roleplaying games that involve a surrealistic dimension. The games he discusses in this context are: The Society of Dreamers by Matthijs Holter, Itras By by Ole Peder Giæver and Martin Bull Gudmundsen, and DayTrippers.

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