Legends of Tabletop Interview

On October 21st, DayTrippers designer/author Tod Foley (that's me!) was the guest on the Legends of Tabletop podcast. The conversation included some of the "hybrid" techniques used in the game, including the YES/NO/AND/BUT action resolution system, progressive character generation, and the stance of the DayTrippers GM midway between trad and narrativism.

DayTrippers Core Rules - RPGKnights Review

Mark Knights of RPGKnights.com and Games-OnBoard.com has written a review of the DayTrippers Core Rules book, which can be found in his online store. After a little personal conversation in which I asked him for his opinions on the game's reputation for being "intellectual", he was kind enough to write his thoughts down and post them on his blog. Here's an excerpt:

Surreal Games, Beyond Words

Over at A Kingdom Is, Abstract Machine has written a poetic and evocative freeform essay on the influence of Nørwegian Style, and the unique feel of roleplaying games that involve a surrealistic dimension. The games he discusses in this context are: The Society of Dreamers by Matthijs Holter, Itras By by Ole Peder Giæver and Martin Bull Gudmundsen, and DayTrippers.

DayTrippers Reviewed by Venger Satanis

Venger Satanis, author of "How to Game Master like a Fucking Boss", has written a review of the DayTrippers Core Rules and GameMasters Guide.

Core Rules Reviewed at PointsOfLight

David Guyll of Awful Good Games, designer of A Sundered World as well as tons of great Dungeon World material, has written a mechanical overview and review of the DayTrippers Core Rules. You can find it on his blog "PointsOfLight".

DayTrippers Media Kit

Dear Roleplayers, GameMasters & Reviewers!
Welcome to the world of DayTrippers ‐ a surreal science fiction reality‐hopping RPG. In these pages you will find...

• About the Game: An Overview
• About The DayTrippers Core Rules Book
• About The DayTrippers GameMasters Guide
• Sample Content from both books
• DayTrippers Modules and Supplements
• DayTrippers Online Communities
• About As If Productions
• Contact/Query Information

Mini-Review & Dream Characters

Over at A Kingdom Is..., Abstract Machine has written a short non-review of DayTrippers, and created three highly atypical characters for your perusal. This is a great test of the flexibility of the DayTrippers Character Building rules, and I have to say, I'd run any of these characters! It's possible to imagine a DayTrippers session (or a whole campaign!) for each of them...

Online Mission Generation System

While working on the DayTrippers GameMasters Guide, I put together an online version of the mission generation system to test the generators in combination. Now I'm sharing it with you. This script (click link below) generates a random Mission, and if required by that Mission, it also generates a random Star, a Planet, a Location and a Lifeform. Infinite worlds await your exploration!

Click Here

DayTrippers and the OSR

I've been asked to explain how the surreal sci-fi RPG DayTrippers - with its collaborative/interpretive action resolution system and narrative arc model - can be considered "OSR". Certainly those things don't sound very "old-school". Indeed, the action resolution system in DayTrippers is based on a Narrativist technique, and the whole idea of working within a narrative arc is more Modern than Trad. At first glance, these things might make DayTrippers seem decidedly "new-school". That's especially true when we consider the Core Rules alone.

DayTrippers Planet Generator - A Hot Item?

Apparently it is! The Little Planet Generator That Could has made it into the "Hottest Titles" category at Drivethru/RPGnow. It seems lots of people suddenly want to create lots of planets! While I would like to think this spike has something to do with DayTrippers, I suspect it has a lot more to do with James Spahn's White Star. - TF

DayTrippers GameMasters Guide

Written by Tod Foley (creator of CyberSpace, Ghosts in the Machine, and Watch the World Die) the DayTrippers Gamemasters Guide blends modern and traditional gamemastering techniques with the random input of oracular systems and the spontaneously-generative approach of surrealist art. Each adventure is designed to last a single session and return the PCs back to Earth, with the pacing of a short story or television episode.

DayTrippers Core Rules

Inspired by the surrealistic science fiction of Moebius, Moorcock, Rucker, Weinbaum, Heinlein, Vance, and other masters of weirdness, the DayTrippers system can be used for either "GM-Lite" collaborative play or heavily-prepped campaigns.

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