GameMasters Guide Now in Print!

Have you been waiting? I sure have, and the day is here! The DayTrippers GameMasters Guide is now available in print! At DriveThruRPG Or RPGnow Psychic Content. Oracular Prep. Narrative Resolution. Vertical Control. High Bleed. You've played like this before, but you've never seen rules for it.

DayTrippers reviewed at Technical Grimoire

David Schirduan, author of Mythic Mortals, has written a review of DayTrippers: "An Absurd, Surreal Game". Here is a brief excerpt:

Core Rules Now In Print

The day has come... Here's the unboxing and reveal of the first print edition of the DayTrippers Core Rules book! Now available at DriveThruRPG and RPGnow

New Content for the DTGMG

Here are some of the new things in the upcoming POD release of the DayTrippers GameMasters Guide:

DayTrippers and the OSR

I've been asked to explain how the surreal sci-fi RPG DayTrippers - with its collaborative/interpretive action resolution system and narrative arc model - can be considered "OSR". Certainly those things don't sound very "old-school". Indeed, the action resolution system in DayTrippers is based on a Narrativist technique, and the whole idea of working within a narrative arc is more Modern than Trad. At first glance, these things might make DayTrippers seem decidedly "new-school". That's especially true when we consider the Core Rules alone.

DayTrippers Planet Generator - A Hot Item?

Apparently it is! The Little Planet Generator That Could has made it into the "Hottest Titles" category at Drivethru/RPGnow. It seems lots of people suddenly want to create lots of planets! While I would like to think this spike has something to do with DayTrippers, I suspect it has a lot more to do with James Spahn's White Star. - TF

Generator Generates a Review

The DayTrippers Planet Generator has been reviewed at FollowMeAndDie. Unless I missed something in a periodic ego search, this would be the first review of any DayTrippers material to be published online. :-) - TF

DayTrippers GameMasters Guide

Written by Tod Foley (creator of CyberSpace, Ghosts in the Machine, and Watch the World Die) the DayTrippers Gamemasters Guide blends modern and traditional gamemastering techniques with the random input of oracular systems and the spontaneously-generative approach of surrealist art. Each adventure is designed to last a single session and return the PCs back to Earth, with the pacing of a short story or television episode.

DayTrippers and the OSR

I've been asked to explain how the surreal sci-fi RPG DayTrippers - with its collaborative/interpretive action resolution system and narrative arc model - can be considered "OSR". Certainly those things don't sound very "old-school". Indeed, the action resolution system in DayTrippers is based on a Narrativist technique, and the whole idea of working within a narrative arc is more Modern than Trad. At first glance, these things might make DayTrippers seem decidedly "new-school". That's especially true when we consider the Core Rules alone.

DayTrippers Planet Generator - A Hot Item?

Apparently it is! The Little Planet Generator That Could has made it into the "Hottest Titles" category at Drivethru/RPGnow. It seems lots of people suddenly want to create lots of planets! While I would like to think this spike has something to do with DayTrippers, I suspect it has a lot more to do with James Spahn's White Star. - TF

DayTrippers GameMasters Guide

Written by Tod Foley (creator of CyberSpace, Ghosts in the Machine, and Watch the World Die) the DayTrippers Gamemasters Guide blends modern and traditional gamemastering techniques with the random input of oracular systems and the spontaneously-generative approach of surrealist art. Each adventure is designed to last a single session and return the PCs back to Earth, with the pacing of a short story or television episode.

DayTrippers Core Rules

Inspired by the surrealistic science fiction of Moebius, Moorcock, Rucker, Weinbaum, Heinlein, Vance, and other masters of weirdness, the DayTrippers system can be used for either "GM-Lite" collaborative play or heavily-prepped campaigns.

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