DayTrippers Core Rules

Inspired by the surrealistic science fiction of Moebius, Moorcock, Rucker, Weinbaum, Heinlein, Vance, and other masters of weirdness, the DayTrippers system can be used for either "GM-Lite" collaborative play or heavily-prepped campaigns.
The system uses d6s only · Character generation is progressive point-buy · Actions are skill-based · Results are narrativistic · Experience points offer advancements of all types · Conversion tables included for d20, PbtA and percentage-based systems · Sample characters and vehicles included. · Progressive Character Generation and LifeShaping Events make characters flexible and easy to create · Action Resolution is both numeric and interpretive, creating a wide range of dramatic outcomes for every roll.
Price:
$5.00 (PDF)
$9.99 (Softcover*)
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This Complete Game System Contains:
- History & Setting
- MegaCorporations & Companies
- Character Build System
- Progressive Character Generation
- Ship Construction
- Sample Characters
- Generic Characters
- Action Resolution
- Helping
- Taking Harm
- Healing
- Combat Rules
- Vehicular Action
- Vehicular Combat
- Vector Slipping
- Earning & Spending Experience
- Optional Subsystems
- Rules for Collaborative Play
- System Conversion Tables
- PC Sheet
- Ship Sheet
Read an excerpt here.