Core Rules

Smiorgan reviews DayTrippers Core

Over at the Department V blog, Smiorgan has written a review of the DayTrippers Core Rules. One thing that's particularly interesting about this review is the "back-to-front" technique, in which you read the book backwards, starting with character sheets and missions, eventually working your way to the front material, such as chargen and setting conceits.

Review of DayTrippers by Jaye Foster

Jaye Foster of 6d6 fame has written a well-thought-out and detailed review of DayTrippers - both the Core Rules book and the GameMasters Guide. Jaye is no newcomer to game design himself, and his breakdown of the game's mechanical and thematic elements is pretty spot-on. If you're curious about running a game of DayTrippers, this is a good review to give you a handle on how it all fits together.

DayTrippers Core Rules Reviewed at FollowMeAndDie

Larry Hamilton has written the most thorough summary of the DayTrippers core rules I've yet seen, over at followmeanddie.com If you're curious what you'll find within the pages of the core book, Larry's got you covered. His review of the DT Planet Generator last year got my attention, and I recently sent him the Core Rules to see what he thought. His full review is here.

DayTrippers Core Rules Reviewed by RPGPundit

The RPG Pundit has written part 1 of his review of DayTrippers. His first review covers the 44-page DayTrippers Core Rules book (which is the "BRP" of the system).

In general he does a good job of identifying the game's basic mechanics, which is helpful for the curious. As for his critical judgments, here are my take-aways...